Z-Shot: Alpha brushes, trims, maps and masks from 3D objects
Z-Shot is a Blender (3.3 - 4.1) add-on that turns 3D objects into alpha brushes, trims, masks, decal textures or icons.
Lightweight and straightforward
There is no preparation like scene setup, camera placement or fiddling with shaders necessary – simply choose a mode, adjust your output settings, hit the render button and it's done.
Canvas size and aspect ratio are handled automatically with a few comfortable settings.
Fast and effortless results
Rendering usually does not even take a second. Currently, the following modes are included:
- Alpha Brush
- Height
- Normal
- Curvature
- Ambient Occlusion
- Vertex Color
- Opacity
- BSDF Base Color, Metallic, Roughness, Emission, Alpha
- Custom (do your thing while Z-Shot holds the camera)
You receive either sRGB, linear grayscale or linear color images depending on the render mode – don't worry about color space shenanigans. Output file formats are either EXR (16/32 Bits), TIFF (8/16 Bits) or PNG (8/16 Bits).
Channel Packing
Easily combine your existing or previously rendered maps in channel packed RGB(A) maps with the Channel Packing mode.
Links & Support
Online documentation
FAQ
Join Discord server
Mail
1.1.0 Release notes:
General:
- New render mode: BSDF Alpha (transparency)
- Better handling of disabled objects
- New option: Use Dithering
- New option: Pixel Filter Width
- UI Tweaks
Fixes:
- Channel Packer: Cancel operation if source image cannot be found
- Issue when rendering Height set to 'Individual'