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Z-Shot: Alpha brushes, trims, maps and masks from 3D objects

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Z-Shot is a Blender (3.3 - 4.1) add-on that turns 3D objects into alpha brushes, trims, masks, decal textures or icons.



Lightweight and straightforward

There is no preparation like scene setup, camera placement or fiddling with shaders necessary – simply choose a mode, adjust your output settings, hit the render button and it's done.
Canvas size and aspect ratio are handled automatically with a few comfortable settings. 


Fast and effortless results

Rendering usually does not even take a second. Currently, the following modes are included:

  • Alpha Brush
  • Height
  • Normal
  • Curvature
  • Ambient Occlusion
  • Vertex Color
  • Opacity
  • BSDF Base Color, Metallic, Roughness, Emission, Alpha
  • Custom (do your thing while Z-Shot holds the camera)

You receive either sRGB, linear grayscale or linear color images depending on the render mode – don't worry about color space shenanigans. Output file formats are either EXR (16/32 Bits), TIFF (8/16 Bits) or PNG (8/16 Bits).


Channel Packing

Easily combine your existing or previously rendered maps in channel packed RGB(A) maps with the Channel Packing mode. 


Links & Support

Online documentation
FAQ
Join Discord server
Mail


1.1.0 Release notes:

General:

  • New render mode: BSDF Alpha (transparency)
  • Better handling of disabled objects
  • New option: Use Dithering
  • New option: Pixel Filter Width
  • UI Tweaks

Fixes:

  • Channel Packer: Cancel operation if source image cannot be found
  • Issue when rendering Height set to 'Individual'
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Z-Shot: Alpha brushes, trims, maps and masks from 3D objects

1 rating
Add to cart