Trimflow: Non-destructive trim decals with curves

6 ratings

Trimflow is a Blender (3.5 - 4.2) add-on designed to add repeating patterns like ornaments or stitches to objects in a non-destructive way. It is very similar in approach to Substance Painter's Path tool, but utilizes trims instead of brushes.


By simply drawing a curve onto the surface of a mesh, it turns your trim textures into decals that can easily be adjusted, copied, or swapped for another. The integrated baking tool then turns trim decals into masks. These masks can then be used for material creation, either in Blender or in other applications such as Substance 3D or Marmoset Toolbag.

Or, with a little bit of shader magic, decals can also be blended with their target object's material. This is useful for rendering inside Blender without baking, keeping everything completely non-destructive.

Trims on steroids

Trimflow is able to utilize trims that have Head and Tail pieces at their ends with the seamless, tiling part in between. This optional feature greatly enhances the versatility of trims because they are not just cut off suddenly somewhere anymore. Several trim sheets are included and a guide on how to create your own patterns with Head and Tail can be found in the documentation. Conventional trims from your existing library or 3rd party asset packs can be used as well of course, or even adjusted to support the Head and Tail feature.

What's in the box?

Included with the add-on are the Sami Knife (incl. comments in the shader view) and the Shoe examples that are shown here with the used trim sheets and textures. Information on how things work can always be looked up in the online documentation.

We're thrilled to see how you utilize Trimflow – if you have any questions, feedback, or ideas on how to improve the add-on, let us hear about it! Join the Discord server, post in the thread on Blenderartists or send us a mail. These are the fastest and most reliable ways to receive help!

2.0.0 Release Notes:
CHANGES

·         Each decal is now an individually selectable object in the viewport

·         Decals that were created with an older version can be updated with one click

·         General UI improvements, especially the Create and the Edit panels

·         The Decal Stack is now a sub panel

·         The stack always displays all decals of the same target object

·         Decals can be filtered by visibility, their collection and / or their parent object

·         New Quick Adjust Tiling button

·         If a decal's curve or target object is invalid or not set, a respective hint will be displayed in the viewport

·         Decals' baking properties are now in their own sub panel

·         New ability to set decal colors and bake a Color ID map

·         New decal setting: Bake Intensity

·         Display decal's Bake Layer next to its name in the stack

FIXES

·         Fixed a bug that caused Trimflow on Blender 4.1 to save baked maps at the wrong directory when the path was set to //

All release notes

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Trimflow: Non-destructive trim decals with curves

6 ratings
I want this!